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Upcoming Qualifiers

  • Dec 9th – NEW YORK – LAN Mob
  • Dec 9th – INDIANA – eBash Terre Haute
  • Dec 9th – ILLINOIS – eBash Peoria
  • Dec 9th – TEXAS – LFG Cybercafe
  • Dec 17th – UTAH – The Gamerz Funk
  • Jan 6th – INDIANA – eBash Terre Haute
  • Jan 6th – ILLINOIS – eBash Peoria
  • Jan 6th – NEW YORK – LAN Mob
  • Jan 6th – UTAH – The Gamerz Funk
  • Jan 13th – TEXAS – LFG Cybercafe

WAN Tournament Dates

  • WAN Tournament #1 – December 30th, 2017
  • WAN Tournament #2 – January 20th, 2018

Format

Details

Each participating Zehn Center can host qualifying events at their location that will feed a single player/team into a larger WAN Tournament in the weeks following qualifiers.

Zehn WAN events are composed of a  player/team from each competing center in bracketed tournament against teams from other competing centers throughout a single day.

While matches take place between teams via the internet, the teams are all physically located at Zehn Centers around North America. There will be no players or teams playing from home or remote locations. We will be tracking IP address and other data to ensure that all players/teams are only playing from their local certified Zehn Center. 

Seeding for the WAN events will be based on the attendance of each locations qualifier attendance. (i.e. Center A has a qualifier with 20 participants then for the SAME WAN event Center B has a qualifier with 21 participants. Center B’s participant for that specific WAN event will receive a higher seed.)

WAN PAYOUT

1st Place – 80% of the Prize Pool; 2nd Place – 20% of the Prize Pool

  • If connection issues occur within the first thirty (30) seconds and/or before first player contact, the game should be ended. All players must leave the match to end the game. If connection issues occur after the first thirty (30) seconds and/or the first player contact, the match must be continued.
  • It is recommended that proof is taken with either built in recording system or other visibly clear method. All proof should be clearly visible and contain the game score and/or the issue in dispute.
  • Unless stated by a tournament official matches that have been played in their entirety will have their results stand as is. It is upon the discretion of officials if a completed match (ie a completed best of five) should be replayed.
  • Issues should be reported immediately. Any delay in reported issues to an official may result in previous matches results standing.
Rules and Settings

WIRED CONNECTION REQUIRED

Utilizing current CWL rulesets and maps. If no official ruleset is available at the time one that is event specific will be created by the venue

  • 4 vs 4
  • WWII: Variant double elimination
  • Winner’s bracket
    • Best of 5’s if time permits
  • Loser’s bracket
    • Best of 3’s if time permits.
  • Platform: Playstation 4
  • What to bring
    • Controller
    • Headset (for mix amp)
    • Micro Usb cable (for controller)
    • Auxiliary cable (for daisy chain)
      Game Disc

All Matches will be played using the Esports Game Modes. All Matches will be played using the following Game Modes:

  • Hardpoint
  • Search and Destroy
  • Capture the Flag

Map & Game Mode Combinations

  • Hardpoint
    • Ardennes Forest
    • Gibraltar
    • London Docks
    • Saint Marie Du Mont
  • Search and Destroy
    • Ardennes Forest
    • London Docks
    • Saint Marie Du Mont
    • USS Texas
  • Capture the Flag
    • Ardennes Forest
    • Flak Tower
    • London Docks

Game Settings

  • Hardpoint

    • Game Rules
      • Time Limit: 10 Minutes
      • Score Limit: 250 Points
      • Activation Delay: None
      • Location Order: Normal
      • CODCaster: Enabled
    • General Settings
      • Pre-Match Timer: 15 Seconds
      • Team Change In-Game: Enabled
      • Spectating: Team Only
      • Spectating POV: First Person Only
      • Killcam: Enabled
      • Mini-Map: Normal
      • Battle Chatter: Disabled
      • Announcer: Enabled
    • Spawn Settings
      • Respawn Delay: None
      • Force Respawn: Enabled
      • Wave Spawn Delay: Disabled
      • Suicide Penalty: 2.5 Seconds
      • Team Kill Penalty: None
    • Health and Damage
      • Hardcore Mode: Disabled
      • Health: Normal
      • Health Regeneration: Normal
      • Friendly Fire: Enabled
      • Number of Lives: Unlimited
      • Teamkill Kick Limit: Unlimited
      • Headshots Only: Disabled
      • Explosive Delay: 7.5 Seconds
      • Scorestreak Delay: 15 Seconds
    • Lobby Options
      • Join-In-Progress: Allowed
      • Intermission: Disabled
  • Search and Destroy

    • Game Rules
      • Round Length: 1.5 Minutes
      • Score Limit: 6 Points
      • Bomb Timer: 45 Seconds
      • Plant Time: 5 Seconds
      • Defuse Time: 7.5 Seconds
      • Multi Bomb: Disabled
      • Switch Sides: Every Round
      • Silent Plant: Disabled
      • CODCaster: Enabled
    • General Settings
      • Pre-Match Timer: 15 Seconds
      • Pre-Round Timer: 5 Seconds
      • Team Change In-Game: Enabled
      • Spectating: Team Only
      • Spectating POV: First Person Only
      • Killcam: Enabled
      • Mini-Map: Normal
      • Battle Chatter: Disabled
      • Announcer: Enabled
    • Spawn Settings
      • Respawn Delay: None
      • Force Respawn: Enabled
      • Wave Spawn Delay: Disabled
      • Suicide Penalty: None
      • Team Kill Penalty: None
    • Health and Damage
      • Hardcore Mode: Disabled
      • Health: Normal
      • Health Regeneration: Normal
      • Friendly Fire: Enabled
      • Number of Lives: 1 Life
      • Teamkill Kick Limit: Unlimited
      • Headshots Only: Disabled
      • Explosive Delay: 7.5 seconds
      • Scorestreak Delay: 15 Seconds
    • Lobby Options
      • Join-In-Progress: Allowed
      • Intermission: Disabled
  • Capture the Flag

    • Game Rules
      • Time Limit: 10 Minutes
      • Capture Limit: Unlimited
      • Winning Conditions: Flag Captures
      • Auto Return Time: 30 Seconds
      • Pickup Time: None
      • Enemy Carrier: Delayed
      • Extra Time: 1 Minute
      • CODCaster: Enabled
    • General Settings
      • Pre-Match Timer: 15 Seconds
      • Pre-Round Timer: 5 Seconds
      • Team Change In-Game: Enabled
      • Spectating: Team Only
      • Spectating POV: First Person Only
      • Killcam: Enabled
      • Mini-Map: Normal
      • Battle Chatter: Disabled
      • Announcer: Enabled
    • Spawn Settings
      • Respawn Delay: 7.5 Seconds
      • Force Respawn: Enabled
      • Wave Spawn Delay: Disabled
      • Suicide Penalty: None
      • Team Kill Penalty: None
    • Health and Damage
      • Hardcore Mode: Disabled
      • Health: Normal
      • Health Regeneration: Normal
      • Friendly Fire: Enabled
      • Number of Lives: Unlimited
      • Teamkill Kick Limit: Unlimited
      • Headshots Only: Disabled
      • Explosive Delay: 7.5 seconds
      • Scorestreak Delay: 15 Seconds
    • Lobby Options
      • Join-In-Progress: Allowed
      • Intermission: Disabled
  • Restrictions

    • Weapons
      • Lewis
      • MG 15
      • Bren
      • MG 42
    • Attachments
      • High Caliber
      • Rapid Fire
      • FMJ
    • Scorestreaks
      • Recon Aircraft
      • Counter Recon Aircraft
      • Care Package
      • Emergency Airdrop
      • Paratroopers
      • Moltov Cocktail
    • Basic Trainings
      • Espionage
      • Launched
      • Requisitions
      • Instincts
      • Rifleman
      • Lookout
      • Ordnance
      • Concussed
      • Bang
    • Equipment
      • S-Mine 44
      • Satchel Charge
    • Turrets
      • Players may not utilize Turrets
    • Incendiary Shells
      • Players may not utilize Incendiary Shells while using shotguns.

Map & Side Selection

  • Best of 3

  • Higher seed Team must choose to act as Team A or Team B.
  • Team A vetoes one Hardpoint Map.
  • Team B vetoes one Hardpoint Map.
  • Team A chooses which remaining Hardpoint Map will be played Game 1.
  • Team B chooses which sides they will be on for Game1.
  • Team B vetoes one Search and Destroy Map.
  • Team A vetoes one Search and Destroy Map.
  • Team B chooses which remaining Search and Destroy Map will be played Game 2.
  • Team A chooses which side they will be start on for Game 2.
  • Team A vetoes one Capture the Flag.
  • Team B vetoes one Capture the Flag.
  • Remaining Map will be played Game 3.
  • Team A chooses which side they will start on for Game 3.
  • Best of 5

  • Higher seed Team must choose to act as Team A or Team B.
  • Team A vetoes one Hardpoint Map.
  • Team B vetoes one Hardpoint Map.
  • Team A chooses which remaining Hardpoint Map will be played Game 1.
  • Team B chooses which sides they will be on for Game 1.
  • Remaining Map will be played Game 4.
  • Team A chooses which side they will be on for Game 4.
  • Team B vetoes one Search and Destroy Map.
  • Team A vetoes one Search and Destroy Map.
  • Team B chooses which remaining Search and Destroy Map will be played Game 2.
  • Team A chooses which side they will be start on for Game 2.
  • Remaining Map will be played Game 5.
  • Team B choose which side they will be start on for Game 5.
  • Team A vetoes one Capture the Flag.
  • Team B vetoes one Capture the Flag.
  • Remaining Map will be played Game 3.
  • Team A chooses which side they will start on for Map 3.