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Upcoming Qualifiers

  • Dec 1st – INDIANA – eBash Terre Haute
  • Dec 1st – ILLINOIS – eBash Peoria
  • Dec 1st – NEW YORK – LAN Mob
  • Dec 1st – TEXAS – LFG Cybercafe
  • Dec 1st – NORTH DAKOTA – Section 9
  • Dec 1st – UTAH – The Gamerz Funk
  • Dec 28th – NORTH DAKOTA – Section 9
  • Dec 29th – INDIANA – eBash Terre Haute
  • Dec 29th – ILLINOIS – eBash Peoria
  • Dec 29th – NEW YORK – LAN Mob
  • Dec 29th – TEXAS – LFG Cybercafe
  • Dec 29th – UTAH – The Gamerz Funk

WAN Tournament Dates

  • WAN Tournament #1 – Friday December 22rd, 2017 9PM EST
  • WAN Tournament #2 – January 19th, 2018

Format

Details

Each participating Zehn Center can host qualifying events at their location that will feed a single player/team into a larger WAN Tournament in the weeks following qualifiers.

Zehn WAN events are composed of a  player/team from each competing center in bracketed tournament against teams from other competing centers throughout a single day.

While matches take place between teams via the internet, the teams are all physically located at Zehn Centers around North America. There will be no players or teams playing from home or remote locations. We will be tracking IP address and other data to ensure that all players/teams are only playing from their local certified Zehn Center. 

Seeding for the WAN events will be based on the attendance of each locations qualifier attendance. (i.e. Center A has a qualifier with 20 participants then for the SAME WAN event Center B has a qualifier with 21 participants. Center B’s participant for that specific WAN event will receive a higher seed.)

WAN PAYOUT

1st Place – 80% of the Prize Pool; 2nd Place – 20% of the Prize Pool

  • If connection issues occur within the first thirty (30) seconds and/or before first player contact, the game should be ended. All players must leave the match to end the game. If connection issues occur after the first thirty (30) seconds and/or the first player contact, the match must be continued.
  • It is recommended that proof is taken with either built in recording system or other visibly clear method. All proof should be clearly visible and contain the game score and/or the issue in dispute.
  • Unless stated by a tournament official matches that have been played in their entirety will have their results stand as is. It is upon the discretion of officials if a completed match (ie a completed best of five) should be replayed.
  • Issues should be reported immediately. Any delay in reported issues to an official may result in previous matches results standing.
Rules and Settings
  • Double Elimination
  • WIRED CONNECTION REQUIRED
  • The higher seeded team at match time must host and have choice of home or away.
    • The Host must create the Custom Game and ensure that the proper Settings and Map are used.
  • Custom playbooks will be allowed only if they consist of audible changes.  The addition of new plays or formations to a custom playbook is prohibited.
  • Weather: Clear
  • Fatigue: Off
  • Injuries: On
  • Quarter Length: 5 Minutes
  • Play Clock: 40 seconds
  • Game Skill: All Pro
  • Game Speed: Normal
  • Accelerated Clock: Off
  • Sliders: Normal