- Nov 17th – TEXAS – LFG Cybercafe
- Nov 24th – NEW YORK – LAN Mob
- Nov 24th – NORTH DAKOTA – Section 9
- Nov 24th – UTAH – The Gamerz Funk
- Dec 1st – INDIANA – eBash Terre Haute
- Dec 1st – ILLINOIS – eBash Peoria
- Dec 23rd – INDIANA – eBash Terre Haute
- Dec 23rd – ILLINOIS – eBash Peoria
- Dec 22nd – NEW YORK – LAN Mob
- Dec 22nd – NORTH DAKOTA – Section 9
- Dec 22nd – UTAH – The Gamerz Funk
- Jan 5th – TEXAS – LFG Cybercafe
WAN Tournament Dates
- WAN Tournament #1 – Friday December 15th, 2017 at 9:00PM EST
- WAN Tournament #2 – Friday January 12th, 2018 at 9:00PM EST
Each participating Zehn Center can host qualifying events at their location that will feed a single player/team into a larger WAN Tournament in the weeks following qualifiers.
Zehn WAN events are composed of a player/team from each competing center in bracketed tournament against teams from other competing centers throughout a single day.
While matches take place between teams via the internet, the teams are all physically located at Zehn Centers around North America. There will be no players or teams playing from home or remote locations. We will be tracking IP address and other data to ensure that all players/teams are only playing from their local certified Zehn Center.
Seeding for the WAN events will be based on the attendance of each locations qualifier attendance. (i.e. Center A has a qualifier with 20 participants then for the SAME WAN event Center B has a qualifier with 21 participants. Center B’s participant for that specific WAN event will receive a higher seed.)
1st Place – 80% of the Prize Pool; 2nd Place – 20% of the Prize Pool
- If connection issues occur within the first thirty (30) seconds and/or before first player contact, the game should be ended. All players must leave the match to end the game. If connection issues occur after the first thirty (30) seconds and/or the first player contact, the match must be continued.
- It is recommended that proof is taken with either built in recording system or other visibly clear method. All proof should be clearly visible and contain the game score and/or the issue in dispute.
- Unless stated by a tournament official matches that have been played in their entirety will have their results stand as is. It is upon the discretion of officials if a completed match (ie a completed best of five) should be replayed.
- Issues should be reported immediately. Any delay in reported issues to an official may result in previous matches results standing.
Rules and Settings
- Double elimination
- WIRED CONNECTION REQUIRED
- Default Game Settings
- Easy/Auto Modes Off
- It is every player’s responsibility to set these settings to their preferences before the start of the match. Any match interruption due to players wanting to change settings is subject to the same pause rules as listed above
- 3/5 Games per match
- Winner must keep the same characters and stone
- Loser may switch both characters and stone