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Upcoming Qualifiers

  • Nov 24th – TEXAS – LFG Cybercafe
  • Nov 25th – NEW YORK – LAN Mob
  • Nov 25th – NORTH DAKOTA – Section 9
  • Nov 25th – UTAH – The Gamerz Funk
  • Dec 2nd – INDIANA – eBash Terre Haute
  • Dec 2nd – ILLINOIS – eBash Peoria
  • Dec 23rd – INDIANA – eBash Terre Haute
  • Dec 23rd – ILLINOIS – eBash Peoria
  • Dec 23rd – NEW YORK – LAN Mob
  • Dec 23rd – UTAH – The Gamerz Funk
  • Dec 28th – TEXAS – LFG Cybercafe
  • Dec 29th – NORTH DAKOTA – Section 9

WAN Tournament Dates

  • WAN Tournament #1 – Saturday December 16th, 2017 ($2000 prize pool) 1:00PM EST
  • WAN Tournament #2 – January 6th, 2018 ($2000 prize pool)

Format

Details

Each participating Zehn Center can host qualifying events at their location that will feed a single player/team into a larger WAN Tournament in the weeks following qualifiers.

Zehn WAN events are composed of a  player/team from each competing center in bracketed tournament against teams from other competing centers throughout a single day.

While matches take place between teams via the internet, the teams are all physically located at Zehn Centers around North America. There will be no players or teams playing from home or remote locations. We will be tracking IP address and other data to ensure that all players/teams are only playing from their local certified Zehn Center. 

Seeding for the WAN events will be based on the attendance of each locations qualifier attendance. (i.e. Center A has a qualifier with 20 participants then for the SAME WAN event Center B has a qualifier with 21 participants. Center B’s participant for that specific WAN event will receive a higher seed.)

WAN PAYOUT

1st Place – 80% of the Prize Pool; 2nd Place – 20% of the Prize Pool

  • If connection issues occur within the first thirty (30) seconds and/or before first player contact, the game should be ended. All players must leave the match to end the game. If connection issues occur after the first thirty (30) seconds and/or the first player contact, the match must be continued.
  • It is recommended that proof is taken with either built in recording system or other visibly clear method. All proof should be clearly visible and contain the game score and/or the issue in dispute.
  • Unless stated by a tournament official matches that have been played in their entirety will have their results stand as is. It is upon the discretion of officials if a completed match (ie a completed best of five) should be replayed.
  • Issues should be reported immediately. Any delay in reported issues to an official may result in previous matches results standing.
Rules and Settings
  • WAN Tournament
  • WIRED CONNECTION REQUIRED
  • Double Elimination
  • Best of 5
  • Rule Set: Competitive
  • Map Options
    • Map rotation: After a game
    • Map order: Single Map
    • Return to lobby: After a game
  • Maps
    • Disable all maps except for the map that is to be played.
  • Map Ban and Picks
    • The higher seeded team starts the map veto
    • Available maps: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios and Route 66
    • The highest seeded team will be chosen to start the pick & ban phase
    • Contestants take turns banning maps until there are 5 maps remaining
    • Contestants take turns picking maps until the number of maps needed are selected
    • Maps are played in the order they were picked, the remaining map is played last
  • Hero Options
    • Hero selection limit: 1 per team
    • All heroes are currently allowed
    • Role selection limit: None
    • Allow Hero Switching: On
    • Respawn as random hero: Off
  • Heroes
    • All heroes are to be set as “on”.
  • Gameplay Options
    • High Bandwidth: On
    • Control game mode format: Best of 5
    • Skirmish only: Off
    • Health modifier: 100%
    • Damage modifier: 100%
    • Healing modifier: 100%
    • Ultimate charge rate modifier: 100%
    • Respawn time modifier: 100%
    • Ability cooldown modifier: 100%
    • Disable skins: Off
    • Disable health bars: Off
    • Disable kill cam: On
    • Disable kill feed: Off
    • Headshots only: Off
  • Team Options
    • Team balancing: Off
    • When balancing occurs: After a mirror match
  • Should a Tournament server or network crash prior to the completion of a round, the round will be re-started. Players should inform an admin immediately if a crash occurs.
  • Should a client system crash prior to the completion of a round, the round will be re-started.
  • If players believe an opponent has violated a rule during a match, the match should continue as normal. At the end of the match, the player shall notify one of Organizers Tournament officials immediately of the issue. Any disputes will be handled at the discretion of Organizer
  • ESL Overwatch Community Cup Settings Used